The US Department of Education has recently approved a significant $4 million funding allocation to promote digital literacy among middle school students—in a way utilizing a popular sandbox game.
(TNS) — Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products ...
A quarter-century ago, computer programming and coding were the stuff of university campuses. These days, however, coding can seem like just another piece of the average elementary school curriculum.