Crimson Desert developer Pearl Abyss has confirmed the console specifications for the upcoming RPG, revealing PS5 Pro is able to run the game at 4K/60 FPS + with high ray-tracing features enabled.
From the moment 4-year-old Cameron first stepped out into Glimmer in Spyro 2, he knew video games were going to play a central role in the rest of his life. Though he never planned to make it the ...
For anyone wondering what Cyberpunk 2077’s ‘Overdrive’ ray tracing is, don’t worry. You’ve come to the right place. ‘Path tracing’ is the other name for full ray tracing. Full ray tracing differs from ...
In the real-world, light bounces around our environment naturally, creating the scene our eyes absorb. In many games, this effect is faked – or “baked” – but ray tracing enables each individual beam ...
AMD has historically lagged behind Nvidia when it comes to ray tracing in games, but according to the latest leak, AMD ray tracing is about to completely change with the launch of its RDNA 4 ...
Real-time path tracing, the next stage of game rendering, is on the horizon, Nvidia says. But wait--didn't RTX just get here? So what is path tracing, how is it different from ray tracing, and why ...
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Editor's take: While there have been plenty of "next-gen upgrades" to existing games, very few have provided ray tracing, with most just focusing on higher-resolution assets. So it's nice to see that ...
Microsoft has shipped a set of Direct3D 12 upgrades that target one of the most persistent bottlenecks in PC gaming, the cost of real-time ray tracing. The updates, delivered through the DirectX 12 ...
Cyberpunk 2077‘s long-awaited Overdrive feature is here. Announced alongside the Nvidia RTX 4090, the new ray tracing mode brings full path tracing to the world of Night City — and it looks incredible ...
The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
Anyone here have experience using both the 32gb and 64gb using software like blender, doing ray tracing, or fluid sims? Or using other ray tracing graphics engines. Plus other graphics intensive work.