Leaked 3D models hidden in a recent SteamVR update appear to show off a new VR motion controller, sparking renewed hope that Valve is gearing up to release its long-rumored ‘Deckard’ VR standalone ...
Anyone who has spent significant time trying to traverse large spaces in virtual reality knows that it can sometimes be a nauseating experience. The mismatch between a vestibular system telling your ...
Shiftall, the Japan-based creators behind MeganeX PC VR headsets, announced two new VR controller accessories at CES 2025—a SteamVR-compatible controller for PC VR, and a unique add-on to Quest Touch ...
Soon to be made available via Kickstarter you can now register your interest over on the official Kickstarter project page. One of the most notable features of the AXIS Lite is its user-friendly setup ...
If the batteries are running low on your Oculus headset, you can easily replace them. They're AA, but they can be hard to ...
Valve is working on a new standalone VR headset, Xbox-sized game console and wireless controller. I tried them all at the company's HQ. I started with CNET reviewing laptops in 2009. Now I explore ...
The Twitch streamer who conquered Elden Ring using their brain earlier this year is now using similar tech to take one a modded mage playthrough of Skyrim VR. For those who haven’t had the pleasure of ...
Apple hasn’t quite tasted the domain-shifting success it expected with the Vision Pro headset. A price tag worth $3,500 was already a deterrent, but the gaming ecosystem — a key driver for the VR ...
Valve is reportedly working on a sequel to its original Steam Controller, according to an insider report. Per YouTuber Brad Lynch, a Steam Controller 2 codenamed "Ibex" is in the works, and en route ...
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I thought VR controller grips were pointless until this Meta Quest 3 accessory proved me wrong
I’ve fallen in love with the Kiwi design G4 Pro Performance Controller Grips since outfitting my Meta Quest 3’s controllers with them (they’re also compatible with the identical Meta Quest 3S handsets ...
Virtual reality feels more “real” when users can touch a physical prop, but most haptic proxies follow a one-object-one-model approach that is costly and hard to deploy. A new fabric topological ...
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