// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! // [x] Renderer: Desktop GL only: Support for large meshes (64k+ ...
A game I chose to create for my senior capstone project for my undergrad degree in Computer Science. It was developed as a solo venture over the course of about 3 months. This build of the game was ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results