This project contains a few shaders made using Godot. The intention is to use these shaders as a learning tool, so it (hopefully) covers the extent of Godot's shader capabilities, or will do in the ...
Abstract: This paper explores the use of visual scripting languages in game engines, particularly in Unity, comparing different third-party frameworks. The typical applications of visual scripting in ...
25 years ago, Jianbo Shi introduced Normalized Cuts (spectral clustering), a graph-theoretic approach to perceptual grouping that became a staple in unsupervised image segmentation. While the original ...