This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
Abstract: This paper explores the use of visual scripting languages in game engines, particularly in Unity, comparing different third-party frameworks. The typical applications of visual scripting in ...
Abstract: In this paper, we study the problem of temporal video grounding (TVG), which aims to predict the starting/ending time points of moments described by a text sentence within a long untrimmed ...
25 years ago, Jianbo Shi introduced Normalized Cuts (spectral clustering), a graph-theoretic approach to perceptual grouping that became a staple in unsupervised image segmentation. While the original ...